|
Through out the development of Tomb Raider Core had made
a series of extremely high quality images featuring Lara
croft (a select few now own copies of these extremely
rare high-res images). They were used to create the
front cover to the game. The design for the cover was
an important job. It has to be aesthetic and say what
the game is about in order to sell.
Before the release of Tomb Raider in 1996, a marketing
decision was made to add 3 more words to the game's
title: Starring Lara Croft. "I don't know who this was,
I'm sure there's about fifteen that want to take credit
for it, but someone said we should call the game Tomb
Raider : Starring Lara Croft. I thought, why would
anyone want to call it that? They thought it made it
sound bigger and more movie-like. They forced us into
doing it, which is the best thing that could have ever
happened. I think that by creating that 'Starring Lara
Croft' you suddenly create a new way of naming
videogames. You can't say it was Eidos that did that,
it just happened." said Jeremy.
"We
knew two days after the first game was released that we
had a mega hit on our hands, because everything went
mad, the World went crazy. Even today I'm still
learning of the scale of it."
The
box art design for Tomb Raider went through several
different stages before they decided on the final one
that hit our shelves. There was even a Pyramid shaped
box version of the game!

As the series progressed...
Core Design had hit it big time. Tomb Raider was one of
the best selling games ever. The second game in the
series "Tomb Raider : The Dagger of Xian" is still today
the most successful of the series. Core Design went on
to make 5 more Tomb Raider games after their first smash
hit back in 1996. In 2004 Core Design lost the Tomb
Raider franchise to American developers Crystal
Dynamics. In 2006 Crystal Dynamics released their first
Tomb Raider game aimed at re-kindling the series, its
name: "Tomb Raider Legend".
How has Lara changed over the years?
Well,
despite receiving a few more polygons here and there Lara
hadn't really changed an awful lot, that was until
2003. In 2003 Core design took Lara down a new route
focusing on her darker side in their sixth and final
title "Tomb Raider : The Angel of Darkness". The Lara
model went from 500 polygons to a staggering 5,000 polygons,
this gave Lara a much more realistic appearance.
However some fans didn't like this new dark streak to
their hero.
|